AI Insights · Timothy · October 2023
Top 5 io Games on Android in Central America Q3 2023
Discover the performance of the top 5 io games on Android in Central America during Q3 2023, including trends in downloads, revenue, and active users.
Performance of Top 5 io Games on Android in Central America - Q3 2023
In the third quarter of 2023, the top 5 io games on the Android platform in Central America showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at their metrics:
Snake.io - Fun Snake .io Games
The game from Kooapps Games saw a steady rise in weekly revenue, peaking at around $83 in mid-September before dropping to $45 by the end of the month. Weekly downloads fluctuated, reaching a high of approximately 156K in early September, then dropping to 81K by the last week of the quarter. Active users also showed a similar pattern, peaking at over 1M in mid-September and falling to around 821K by the end of the quarter.
Paper.io 2
VOODOO's Paper.io 2 experienced significant revenue growth, especially in late August, where it surged to about $365. The game’s weekly downloads were highest in late July at around 76K, before stabilizing to approximately 72K by the end of September. Active users followed a steady upward trend, peaking at around 243K in the final week of the quarter.
slither.io
While slither.io did not generate any revenue, its download numbers were noteworthy, particularly in mid-September, where they spiked to nearly 49K. The game’s weekly active users also saw a significant increase, reaching about 330K by the end of September.
Hole.io
Another title from VOODOO, Hole.io had modest revenue, peaking at $51 at the end of June and gradually declining to $24 by the end of the quarter. Weekly downloads were highest in mid-July at around 35K, with active users peaking at approximately 215K in early July before stabilizing around 177K by the end of September.
Worms Zone .io - Hungry Snake
CASUAL AZUR GAMES’ Worms Zone .io saw a steady increase in weekly revenue, reaching around $88 in early September. The game’s downloads peaked at approximately 42K in late August before stabilizing to around 15K by the end of September. Active users showed growth, peaking at around 256K in late August before settling at around 173K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.